What exactly is The Crystal Maze LIVE Experience?
Excellent question! In short: The Crystal Maze LIVE Experience is the ultimate team challenge. In long: it’s a frantic, interactive and jolly silly series of mental and physical challenges. Oh yes, and it’s loads and loads of fun!
You and your team must test your skills, solve mysteries and overcome challenges both mental and physical. They’re in four adventure zones – Medieval, Industrial, Aztec and Futuristic. Plus they’re all against the clock. The more challenges your team completes successfully, the more Crystals you win and the more time you’ll get to catch tokens in the iconic Crystal Dome.
The Crystal Maze LIVE Experience Manchester is 1¼ hours of daft and frantic fun that’s open to anybody aged 13 and over. Just one thing, though: at least somebody on your team must be 18 or older. Just because.
Gather up some friends. You can now form a team – or part of a team – willing and sort-of-able(ish) to take on the many challenges contained within The Crystal Maze LIVE Experience.
Expertly guided by your eccentric Maze Master, you’ll journey through four different adventure zones: Aztec, Industrial, Futuristic and Medieval. Along the way, your team will face lots of jolly challenging tasks and games.
Now, the crystals: every challenge successfully completed wins your team a crystal. And yes, this explains our name.
Every Crystal your team earns gives you more time in the very final challenge – The Crystal Dome. Here, your team must work together to catch as many tokens as possible, a task made so much harder by the Dome’s super-strength fans.
The Crystal Maze LIVE Experience Manchester is very popular. And by ‘very’, we mean ‘OMG crazy’. That makes us happy *yay* but it does mean tickets sell out ‘very’ fast. We don’t want people missing out – especially you – so avoid any possible sadness by booking your tickets online in advance. You can do that on this very website – just click below.
We have so many reasons to adore The Crystal Maze LIVE Experience that listing them all would take quite a while, so we’ve just done a few: